Friday, August 3, 2018

'Frontline Mode'

Ah... finally, some free time...

It's good to be back... and the videos have been uploaded as well to YouTube!

And now... Frontline Mode. It's probably the most successful [and favored] mode since. Too bad it's only available for a limited amount of time before it was pulled off the shelves.

Like an actual war going on...

So what's so great about this mode? Well... for starters, it's player count on the map is massively improved; 30 versus 30 players. The map's huge, too; the size is equivalent of 9 regular sized map in World Of Tanks added together.

It's starting to sound like Grand Battles mode, but there's quite a lot of factors which makes the Frontline Mode leagues better...

So to start things off; there's 9 sections on the map, called 'zones'... and these zones are roughly the size of a regular map in the game. Those zones start off with 10 players on each side, to even out the teams.

The teams are the Attacking team and the Defending team, and they both have their own roles and objectives in this game mode. Starting to sound familiar? Well, that's because we had something like that before; the '100 Years of Tanks' event.

Pure madness this game mode provides... was immensely fun, too. 

Except this time you're not defending/destroying the Mark I tanks, but instead these giant mountain guns called 'pillboxes' in the game, and there's about 5 of them.

Both teams start out on the edge of the map; the attackers will try to capture a zone's flagpoint to advance to the next one above it. It's the defender's best interest to prevent the areas from being captured, as not only the areas cannot be re-captured by the defending teams, but the attackers will get bonus match time when that happens... and that's valuable.

Oh, and there's 6 zones available for capture for extra time and advancement. The last 3 is where the gun emplacements are located.

Now, you can probably see how this goes; the attacking team's objective is to the destroy these guns. Not all of them, though... just 3 will do. The guns are also spread out on the map, but on the other side of the map, away from the attacking team. So they'll have to work their way there...

The defending team? They'll have to protect these gun placements from being destroyed until the time runs out. These are the only way either teams can win/lose.

But that's not all!

Each of the zones comes with a respawn zone, and also a resupply point. The first one is only available to the attackers when the zone is successfully captured, and will be disabled for the defending team. The second one functions the same way in terms of capture, but serve a different purpose; it restores a vehicle in the circled area, refilling lost health... ammo, and also restores all damaged/broken components and injured/killed crew members.

You'll have to wait about 2 minutes after accessing the resupply point, though... but it only affects that specific point that you went to, so you can travel to another resupply point in another part of the map to use them again.

But what's this respawn thing I hear you say? Well, that's because you CAN respawn in this game mode... indefinitely, at that too.

Although there's a 'respawn token' system in place to prevent abuse; each player is given one extra respawn at the start of the game, and you're given another respawn token in five minutes. You can collect them up, save them for those riskier moves... but only up to 2.

There's also another thing that prevents abuse; if there's a large amount of players in one zone of the map, it'll immediately be blocked off for others, this is for obvious reasons.

Oh, I'm not done yet...

There's also this 'combat reserves' system in place which works similarly to the clan war 'powers and abilities'. There's a variety of them to choose from...

There's just waaay too much to list here, and I bet I'm not even 100% accurate with all this... so here's the Frontline Mode regulations link, for more precise information.

I urge you to go read up on it, otherwise it'll be confusing in later parts of this post.

Frontline Mode: Regulations

And with the rules and systems outta the way, it's time for the replays! Unfortunately, there's only the 'Defending Team' type of replays saved...


Chaotic as hell, pretty bummed out about not receiving the General rank...

But what the heck... we've even lost the match. I wasn't even aware that I had risen through the ranks rather quickly.



A rather decent battle; nearly failed to defend a zone there, near the end.

The game mode was a blast to play... not only is it fun, but also rewarding as well. Getting prestige is one of the rewards in Frontline Mode.

How it looks like when you've reached maximum tier.

The prestige were not difficult to do as all you need is any rank above Private to get some points. The higher the rank, the more you get... so if you managed to reach Major/General almost all of time, then it'll be a breeze for you.

Getting the first prestige was good, and you get some nice rewards out of it, too.

Prestige rewards screen.
Unique camouflage, but it's actually a preset. 
Frontline badge, bronze.

And when I say 'badge', I meant the ones you can place beside your name; the ones that are visible in battle...

Frontline badge, selected.

You can prestige about 4 times in the game; ranging from Bronze [1], Silver [2], Gold [3] and Maximum [4].

Prestige tier page.

The 4th prestige gives you a large amount of bonds; 1000 to be exact. Seems too tryhard for my taste...

It was a really busy period for me though, when the event dropped. Exams were approaching, and plenty of other issues kinda bring down the time I can spend playing this awesome mode. Managed to land a 2nd prestige though... just before the event ends.

Maximum tier for prestige level 1.
Updated badge, new set of camo presets and 100 bonds...

Too bad I didn't have time for another prestige...

Overall, it was a good event/mode. Wished it'll come back again sometime in the future, and probably a different map to go along with it, too. A refreshing change for World Of Tanks; and I fully accept it.

Wheew.... that was quite a post... wasn't expecting this much to be written! I'm also aware that there's another event going down, but it looks like I won't be able to participate in it fully... maybe I'll poke in a few times to see what's going down when I have the time to spare.

And that's all for now! Not sure when I'll be able to put up another post, so it's best to lay low; it's less likely to be soon... so see y'all next time...

-Panzer Fist-

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