Tuesday, June 20, 2017

Long Gone

Finally, got a day to myself for this.

Well, what's the reason for being inactive for almost a month now? Easy... the answer's work.

Things seem to be pretty serious here at the old workplace... now I have to stay over for weeks just because the schedule's all fucked up.

So yeah, sorry for the lack of posts so far... but this has really got me on edge. I even decided to use one day of leave and call in sick the next day just to get some space. Many people there run away when their names come up for shifts, so sometimes I'll have to bite the bullet.

It's the last day of my "break", and only 6:30 in the morning I'm doing a post.

Just a few more days and all of this will be done... then I can resume back to my usual business at the blog. Still have all those Metal Saga content to complete, and also the 'Metal Saga Adventures' posts too.

So that the whole deal with the past few weeks so far. Somehow on my last post, I felt like this was gonna happen... already been through it more than SIX times at my workplace now...

Now I'm just gonna go off to bed... I can see the sun rising up already here, so I'm out. I'll report back once I'm through the whole work ordeal, as it's gonna finish soon... hopefully, there's no 'sudden extra work' shit...

-Panzer Fist- 

Tuesday, May 23, 2017

Important Update!

Already 4:11 AM here, so I'll make it brief.

Alright... I will be busy for the next few days, so no posts from now on. Don't know when I can report back, but hopefully it doesn't take more than two weeks. [I'm also writing this from my phone]

And that's all. I have sleep to attend to and work to do afterwards. See y'all whenever these shits are done.

-Panzer Fist-

Monday, May 22, 2017

Metal Saga Adventures 7

Time for this Monday's post...

Before any long stories, let's get right into the video.


Continuing from yesterday's Metal Saga Adventures posts, the team then heads towards a fellow Hunter with a rather big tank.

Don't know why he kept calling us 'buddy'...

Looks like an early model of the T-34/76, and talking to him reveals that he got the sweet ride from a fellow Tank Broker name "MC Hamir"... and he's probably still at the bar in town. Then he just drove off, feeling all smug that he had a better vehicle than us...

T-34/76, 1941 version.

So then we try find this "MC Hamir" fellow at the bar. Turns out he's still there, talking to the waitresses. Talked to him about getting us a tank and now the only problem is the amount to pay him.

If only this is the 'secret amount' that you can pay him...

Fortunately, there's a little secret to this part. The number '12501' is somehow a Metal Saga meme... and normally you'll have to pay at least more than 50000 for him to accept the payment, which we don't even have.

And so he then sets off to find us a tank after asking for Gary's Satcom address to keep in contact.

Now the team moves on to the train station. I think it was time we get to the West for some good gear, and the only way there without dying is by taking the train. Don't have enough for First and Second Class, so we just went with Third Class.

Heck, even if I got the cash, I wouldn't be wasting them on the other two classes...

Met and talked to McKinley on the train... and even encountered a kid by the name of 'Catherine' who seems to be looking for her missing teddy bear named 'Gluttony'...

Seems that she's looking for a lost teddy...

...before being dragged off by her mother for running around the train alone.

Poor kid. Must've really like that teddy bear...

Decided to cut the trip short by quickly asking one of the train attendants if we're there yet, 'cause that's how you make your train trips quick... won't work IRL, though.

And finally we reached the first West Area town; Alice One. Got to our vehicles and quickly made our way to the Hunter Office to see what Outlaws they have. There, the team saw a cowboy holding a whip... and he's name is Wayne. He asked Gary whether he knew who 'Derringer Jack' is, and said that he's the one who is going to kill him... and no one will stand in his way.

One hell of a grudge...

Must've been a story between him and this 'Derringer Jack' Outlaw...

Oh, and the Outlaws around here were 'Tiamat', a huge land battleship that roams around a large patch of desert called 'The Sea of Sands'... and says to have overwhelming firepower. Definitely not gonna be fighting that thing anytime soon.

Next, there's 'Granddaddy Kong', a baboon who is the head of a infamous 'Chimpone Family'. Al Capone would be proud (?)

And last, there's the 'Tank Eater', a giant antlion that lives in a desert area southwest of a town called 'Dowan', and was known to attack tanks that get trapped in it's nest.

Anyways, did the usual town stuff before heading down to the local bar. There, two people; a Swordsman and a Cowgirl seemed to be arguing about which weapon is better: the sword or the gun.

The swordsman seems calm while the cowgirl is very aggressive.

Or in-game terms, Melee versus Ranged weapons.

Talking to them will have you having to answer to them which is better... or even just tell them that the weapon depends on the user, which is what I did to both of them.

A nearby trader tells us that the area called the 'Sea of Sands' have these 'wild buses' roaming around, and once were automated public transports before the Great Destruction happened and made them go haywire. Seems like we just found our first West Area vehicle to own.

Talking to the Cowgirl again will have her asking Gary whether if they need a partner. Who could say no to that?

And thus, we have a full team. The cowgirl's name is Charlene and she [obviously] specializes in ranged weapons.

The whole gang's here!

Luckily, we already got one vehicle in-tow, so that will do for now. Talking to the swordsman also will have him asking whether we need any of his services... and I can pretty much tell that Charlene and him are still at odds with each other, judging from her reply towards the man when I rejected his offer.

Roaming around the bar lead us to some info about the wild buses. Seems like there's a guy and the first level that knows a way to get one, but charges big money for it... so earning that vehicle will be on hold for now.

Decided to spend that money elsewhere... like buying a house that was on sale for 3000Gs. The seller, Banjo said that a family he knew used to live there... and that he knew Charlene when she was little... and also her father.

Seems like the memories she had at her old house aren't particularly that good. Apparently, she wants to use the house too as she says "it sure brings back mem'ries".

Allowed her to use it, as it used to be her place.

Met a researcher named Leon that studies cause the Great Destruction and the tech that used to exist back then... and seems to be very focused in his work. Apparently, he thinks that we've met or seen Gary somewhere before, but whatever.

After the whole ordeal at Alice One, the now fully assembled team sets off for the Tank Graveyard... y'know, where the 'Ghost Tank' was at.

The large stone statue that we saw last time is actually a monument dedicating to a certain battle that took place there. Then suddenly, a voice was heard... kept cursing about the dishonor and humiliation that happens even to this day...

The monument at the foggy 'Tank Graveyard' area.

And also wanted us to do something to the monument? Don't know what's going on, but definitely know who to go to for answers...

So the team went to Torikami to speak to Kaede. She says the 'Ghost Tank' are "a manifestation of spiritual energy from those who died in a great battle long ago". Apparently they cannot let go of their past until the thing they hate is eliminated. Which means...

...we gonna have to destroy that monument.

And with that, I end today's Metal Saga Adventures post. It's always either too little pictures > more context and videos or too much pictures > less videos or just more text overall... well, that's the life of an ex-writer...

So yeah, that all for today. You know the usual already... so see ya then.

-Panzer Fist-

Sunday, May 21, 2017

Metal Saga Adventures 6

It's time for today's Metal Saga Adventures post. Enjoy.

So without any delays, here's the next part of the playthrough.


Continuing where we'd left off, the team then sets off to Newfolk after their little shopping spree at Beldaire. But first, a quick check at the ol' Satcom...

Huh... seems like the 'Ghost Tank' isn't dead yet, judging from the Gary's own diary entry. It says that he had already defeated it, but it keeps coming back... and wonders if there's anyone who can make it go away for good.

Now obviously this is a clue... we have to find a certain character in the game that can tell us how to deal with the 'Ghost Tank'... or maybe that 'grave-like' statue where we dug up the StuG III is where we'll get our answers? Who knows...

...but for now, the team sets off to deal with other things first, like finding more easier Outlaws to kill.

There are two easy ones that I know off, and both are in between the Newfolk and East Zero areas. Plus, we anyways were heading out for Newfolk for some tank paint-jobs from Nikolai.

And so after some nice colors for our tanks, they then head towards a Trader Camp just west of Newfolk...

...and reaching there, found dead Traders around the campsite. There are a group of punks nearby, but they didn't see Gary and the rest of the team. Kiriya hated what he saw and thinks that "this is sick"...

A nearby Trader lying face-down seems to be still alive, as he urged us to leave before the team was spotted. But of course, what's the use of being a Hunter if you're gonna let criminals get away with things like this?! Of course we'd fight!

These guys are too easy. Then again, our levels are quite high for the area we're in. Took out the first group of bandits with just one spin of the Vulcan sub-gun [the minigun mounted on the tank].

Then they brought out their chief, who rides a "Puma Armored Car" and seems to be wearing a rugby helmet for some reason... and his name is "Mad Maxwell", probably a homage to the Mad Max series.

Sd.Kfz. 234/2 "Puma" Armored Car from WWII era.

Not that hard to deal with his vehicle, as every attack they throw at the team results in a 'deflect', as in 'no damage taken'.

Was close to turning his vehicle into scrap metal [or at the very least, broken so we can take it later] when suddenly, a shot from somewhere obliterated the vehicle!

Even the enemies were surprised. Mad Maxwell managed to live through the blast, though.

One of the bandits saw something at the corner, and the person who destroyed his ride was none other than Scarlet. Heck, even she was surprised that it was that easy to destroy the vehicle... since Gary already did most of the damage. Just sayin'...

She didn't know that the're already others here fighting the bandits, and just leaves the team to deal with the rest of them... probably feeling awkward that she just dropped in like that and potentially eliminating our chances of getting another vehicle to the collection...

The bandits are shocked to see her "in the East"... but plans to get revenge after they dealt with us. Time for round 2, then!

Not even that different from the first two battles. All attacks from him were blocked... and then he's toast in just a matter of minutes. Apparently, he nicknamed the vehicle he was riding the "Manhunter", and says that he shouldn't have lost... even without it.

Well, that's over. Time for the next nearby Outlaw.

A quick check at the Satcom reveals that he was the Captain of a group called the "League of Uncivilized Barbarians"... what a fitting gang name for what they were doing.

The next Outlaw is somewhere in the desert close to East Zero, and is apparently a "sand shark"... don't know how that works, but whatever.

Saw it's fin made a dash towards the team and we're off to our next Outlaw battle!

Seems like it's a Hammerhead Shark... those ones with the weird 'things' at the front of it snout that are also where it's eyes are at on each ends.

Hammerhead Shark. The one in-game has another two 'bars'...

And what that effectively means is that the one in-game has 3 pairs of eyes... making it have up to 6 eyes.

These big Outlaws normally have trouble attacking smaller targets, especially when our team is outside of their vehicles [excluding Bernie] and it's also a good time to test out the special C Unit function 'Sync-Fire' on Kiriya's StuG III.

The 'Sync-Fire' function allows you to effectively use your vehicle's Main Gun [and only 'Main Gun', no 'Sub-gun' or 'SE'] when your character is outside of their vehicle... as long as it still has ammo and the Main Gun itself is not broken, has no ammo left or the C Unit is broken in any way...

...and also as long as your vehicle is within the character's presence, as well.

This means that you'll effectively do combined damage from your character outside their vehicle and their vehicle's Main Gun, while avoiding any vehicle damage. Your character might get hit and die, though.

Anyways, back to the Outlaw battle, it wasn't that hard. The only real damage it managed to do was at Kiriya's tank when he was still in it. It was pretty funny when Kiriya got 'slapped' by the shark's "Tail Swipe", and only Bernie managed to avoid getting hit. It burrowed itself several times into the sand but came out eventually and gets destroyed. Drops a Special Junk on death.

And then the team goes back to Newfolk to claim the rewards...

After that, I wanted to stop by the saloon as that's where I met Scarlet and also Alex and the Connie/Clive duo for the first time. Turns out Scarlet is there... for some reason. She explains that she has no intention of helping us out while we were in the raided camp earlier, and was there only because she "heard all the ruckus and didn't want to miss out on the fun"... after that she goes off and told us to "toughen up"...

Guess it won't be the last we'll see of her...

And now, there's another Outlaw I wanted to defeat: Tankasaurus. Back then. the team's level was still rather low. But now...

After making our way through the world to the fort, it's time for the descent down to the Tank-Dinosaur hybrid. Found a ton of Maus turrets lying around for some reason. Also found some floating blue orbs just like back at the Abandoned Ruins... and a ton of turrets for enemies. No Blueberry Army soldiers.

And finally we meet up with the towering prehistoric reptile face-to-face. Then was given the choice to "Pet it" or "Poke it". Petting it will just make it go back to sleep, kinda like a "Are you sure you want to fight it?" with the choices of "Yes" or "No"... so we choose "Poke it" as we came here to get Outlaw rewards.

The battle's pretty normal... with the exception of getting Kiriya's tank trampled on by the creature, causing the C Unit to be broken. A little use of the "Quick Fix I" skill he had makes it usable again as you can't use your tank, only sit in it and do nothing.

Killing Tankasaurus gives us a Special Junk upon destroying it... and it was time to leave as there's two vehicles that needed fixing.

And just leaving the area Tankasaurus was in showed us a cutscene of Connie and Clive again. They were apparently quite surprised that Gary managed to kill the creature... and Connie suggests that they should report back and also "keep a close eye on this one"... and Clive agrees while saying the old "like father, like son" line. Maybe they know each other?

After that whole ordeal, it was time to reap the rewards... so the team headed to East Zero to do the usual stuff in town...

And that's all for today's post! Quite a lot for just one video... again. But I don't give a damn. As usual, another post tomorrow. See ya then...

-Panzer Fist-

Saturday, May 20, 2017

Metal Saga Adventures 5

And here is today's Metal Saga Adventures post.

Apparently I might have deleted some screenshots and videos from the Metal Saga playthrough when I was trying to get more free space for my hard drive in the past, or that I just didn't take many or even any photos for it...

What am I rambling on about? Well, a quick check at the Metal Saga playthrough folder shows me that parts 7 and 8 did not have any screenshots taken... and part 9 only had ONE.

Annddd then part 10 resumes to not have any photos again.

This means that today's post might be lacking any photos, but loads of videos. Hmm... might be quite difficult. So with that news outta the way, it's time to get right into the videos.


So in this part, the team continued on with their 'visit' to the Beldaire Mansion. They then eventually met Arthur, the now retired Hunter that made his riches off that line of work and built this town... 'cause it's actually named after him.

Then there's his two children Rosa and Carl. Carl's a mechanic while Rosa is more of a Tank Collector than a Hunter as she explains when Gary first met them at the Abandoned Ruins.

After that they set off further into lands beyond. As this point I was thinking of killing Colonel Blueberry as his base isn't that far off. Tankasaurus might be a bit of a challenge at this current level.

More annoying enemies to handle from Blueberry Army Jeeps to giant birds... there's even these enemies called 'Trader Hunters' that looked like the real-world M1128 MGS... except without the whole turret thing.

M1128 Mobile Gun System. No actual turret.

They then reached the Blueberry Army's base of operations. Just moving to the next area, then suddenly we get to see Connie and Clive at the area we just left... talking about a certain thing in the basement of this fort.

It's obviously Tankasaurus... but what's more intriguing is that they are talking about whether "the hunter kid will be alright"... which proves that they are monitoring us for whatever reason.

So then begins our journey up the floors of the fort filled with many soldiers and ambushes at staircases... and it's also where I transition over to the next video.


So right where we left off...

The team finally reached the top floor of the fort... and it's time to meet this 'Colonel Blueberry' guy.

Turns out he's just some rich midget that perhaps found his fortune at this here fort? I mean, look at all these golden statues, gold bars and that golden-framed glass tank filled with gold coins... or he could have been rich elsewhere instead, I dunno...

I would have expected him to at least fight alongside his soldiers with a gun or make that big guy fight, too... then again, it'll only make it harder for me to wipe them out.

Anyways, it's time to take down the joke of a boss and his minions. The boss is a joke, as expected but the guards are tough... kept lobbing grenades that hit everyone and even killed Gary... again.

The last guard had a silver of health remaining and went out-of-range. Luckily, there's just one more Remote Grenade [designed for OOR (or out-of-range) targets] for this fella...

...and totally miss-clicked and thrown it at the Outlaw instead. ugh...

The guard uses his "assault rifle"... which is clearly a SPAS-12 just by looking at the models. And as far as I know, that real-world weapon is a shotgun.

The one in-game had the stock unfolded.

So... now Kiriya is stuck with defending against the guard's attacks and Bernie is scared stiff... until the guard decides to shoot the dog instead, then only Bernie reacted by shooting him.

And now it's just a matter of attack till they drop scenario where the enemy does nothing but soak up all the attacks till they die...

And finally he's dead. Got crushed under the guy that was carrying him. Then we just look around for stuff to take since there's all this stuff lying around. Can't get any of the wealth here, sad to say... but Kiriya found a map hidden in the other room.

Now it's a matter of getting out of here... but not without picking up the first Anti-Aircraft Tank in the game: the Gepard 1A2.

Flakpanzer Gepard 1A2 'SPAAG' or 'Self-Propelled Anti-Aircraft Gun'.

Sweet... a the first vehicle that doesn't look puny in the game, with AA capabilities!

And now it's off doing the usual stuff; reviving dead members, storing stuff and getting repairs before heading over to Beldaire.

Once there, we got a little cutscene of a certain man wearing a mask and a long ragged white coat... and his name is the "Disassembler". Might be an Outlaw...

The scene shows him picking up a certain smell from the Mansion... but it's the "smell of tanks"... which I'm guessing were Rosa's tank collection at the basement. Judging from his name, we can all know what happened to her vehicles...

Oh, and he says that "this is gonna be fun" before laughing maniacally at the sky... and then the cutscene ends there. Well, we all know where he get his kicks from.

After buying and modifying some tank parts, the team then sets off to find a place that sells AA guns for the new tank... and also, next video!


Now, the only place that I know off that sells AA tank weaponry is a Trader Camp that's quite far... but eventually, managed to make it there. Bought two AA guns as the Gepard 1A2 can mount two of them, and also bought decals for all the tanks.

Then it was time to hit the road again. This time, we head deeper into undiscovered territory to find a town with a Japanese aesthetic to it called 'Torikami'.

Headed straight to the Tank Part Shop and found an even better AA gun that hits every target instead of just one! There's also an AA weapon in the 'Special Equipments' slot or known as 'SE' in the game called the 'Swatter' that attacks airborne enemies.

We just bought AA guns for the Gepard 1A2... but what the heck! We have nearly 20000Gs, so spending them won't hurt... and might as well get new engines and 'Control Unit' [or 'C Unit' in-game] while we're at it!

And then it's time to check the Hunter's Office for the area's wanted Outlaws. There's the 'Eagle 1' which is a giant bomber plane with a bald eagle's head at the front... then there's 'Orochi' which is "an enormous many-headed snake" that lives in the cave near the town, but it looks more like a dragon rather than a snake...

And there's the 'Sewer Demon' which is said to roam around the sewers of a certain "Morgue Town"... which they even think that the town doesn't exist. And finally there's the 'Ghost Tank', which has been sighted in the desert patch just above the Trader Camp we've been to recently.

So now the whole gang just explores the rest of the town, but on foot as no vehicles are allowed to the rest of Torikami except the first two buildings.

They then head up the huge stone stairs to the Village Chief's house. We met up with the daughter of the Village Chief, Kaede, who's supposed to entertain visitors... but seems to be in a gloomy mood for some reason.

A quick check in the Village Chief's room and we found him. He's Gorou and they seem to be in a predicament. Apparently, Orochi is real and he has woken up from his slumber... and is now demanding a human sacrifice from the village. Gorou had sent a warrior in the cave to defeat the monster but came back in terrible condition. He won't allow anyone else in the village to get hurt, and has even considered sacrificing his own daughter as last resort.

Well, that explains why Kaede look so sad and gloomy.

And now it is apparently our job to fight this beast.

But on a side note, we found two maps. One is actually a part of a map for Junk Mountain that we've opened already, and the other one [Old Map] is actually pretty damn far away to get to now... like "the other edge of the map" kind of far.

So with that done, the team heads to this supposed 'Tank Graveyard' to find the 'Ghost Tank'.

Things start to go very foggy once we're in the desert area... really bad vision and lots of tank debris everywhere. Travelling deeper leads to more thick fog, and eventually we get to battle the 'Ghost Tank'... accompanied with three ghostly soldiers.

Quite a surprisingly easy battle even though the tank was already in OOR distance to begin with. This is because the Vulcans quickly dispatched all the ghosts while Bernie shoots the tank, and finally Kiriya uses the missile pod on the Wiesel 1A1 to obliterate the tank with 290 damage.

One of the more easier Outlaws, ever.

The team suddenly came across a large rectangular stone in the middle of this creepy place. Scanned the area with the Mine Detector as I know what's buried here... a tank!

It's called a "Panzer" in-game but it's actually a StuG III... and that's what it's name will be.

StuG III, 'G' series.

And with that, we set off for Beldaire for some tank part shopping... but then got mail from the Satcom, which is from Rosa stating for a 'tank battle' at the Junkyard... and will be waiting at the bar there. But the team also spotted a rather large shadow moving around the area. Curious, the team tried to follow it, but needed to deal with the overloaded weight of the Stug III first.

Seems that the shadow was a flying creature... and is an Outlaw, too. Looks like a manta ray and a B-2 'Spirit' Stealth Bomber fused together...

We combine the B-2 'Spirit'...

...with this giant manta ray...

...and this is what you'll get.

This thing is huge... and attacked it with the Swatter SE gets zero hits as this thing is in 'High Altitude'... meaning only special AA SE weapons and AA guns like the ones on the Gepard 1A2 can hit them at that height level.

The creature then drops a payload of bombs on them, and two of them didn't get hit... only Gary. That one hit took out the whole SP the tank had and even damaged one of the most important parts of the tank; the chassis.

They knew immediately that this might be a very strong Outlaw... and retreated. Then ignoring what just happened, they continued with what they were about to do just now; tank part shopping at Beldaire.

Well... I guess I'll have to end it here for now, folks... as it's getting really long now. Part 10 of the playthrough will be on the next Metal Saga Adventures post instead. I lost count on how many hours I've spent on this one post alone, so I would like to take a break for now. See ya tomorrow, then!

-Panzer Fist-

Friday, May 19, 2017

Minor Problems

Very quick update,

No Metal Saga Adventures post for today, it's very late here [4:13 AM] and the internet's down for almost the whole day... only came back on at 12:50 AM and the reason is that our modem broke.

I woke up at 4 AM plus for whatever reason, probably because I slept at 8 PM plus earlier today... and not wanting to leave ya hanging, I decided to at least put this up.

So yeah, there you go. I'm gonna go off now... can't stay up this late or everyone's gonna get mad.

-Panzer Fist-

Thursday, May 18, 2017

Metal Saga Adventures 4

Time for today's "Metal Saga Adventures" post.

In the last playthrough, the Hunter [Gary] got tag-teamed by the enemies and is now dead. Kiriya is left alone but managed to recruit a fellow dog party member... and they both continued to explore the whole BioGenetics Lab. Time to continue from where we left off yesterday...


So right after the rest of the crew [with a dead party member, of course] left the BioGenetics Lab and eavesdropped on Connie and Clive's conversation, Kiriya quickly head towards his vehicle and gets ready to head towards Junkyard via teleportation... but remotely sends Gary's "Wiesel 1A1" there first before doing so.

Once in town, Kiriya goes towards the "Scrap Shop" to trade-in broken armor. [or in-game terms, 'protectors'] But first, he has to remove the broken ones he has on him... and the one on Gary.

Protector removed. 

I don't know about you, but removing armor off a corpse can be quite... difficult depending on varying 'circumstances'...

Anyways, once that's done, it's time to show everyone you know that you're dead! What could go wrong, right?!

Headed down the town saloon first. Jack seemed to be rather calm about his friend's son being dead. Maybe he knows about the machine Dr. Mortem operates?

Jack 'told' Gary that it would be best if he did not "go home in that condition"... and to not "let Rachel see you like that, either"... makes you think what would happen IF we were to ignore the advice he gave us...

Tempting to do what he asked you NOT to...

And off we go to see Rachel! She doesn't believe that Gary is dead... but she asking Kiriya whether it was a joke only to get the "three-dot reply" from Bernie. What happened next was quite funny that I had to activate the conversation another time, just 'cause...

Next was Nina, the Hunter's mother... seems quite cruel to let the mom see her son dead, but I wanna see the reactions from the people he knows.

After that was the Hunter's little sister; Emily, which is probably the best reaction I've seen, period.

I won't spoil that part though... just, badass.

Anyways... after all that fooling around, it was time the bring the kid back. Off to Dr. Mortem's place! Again! A lil' jolt and back from the dead, he is!

"This will sting a little!"

Went out of the church to check a little something nearby, and indeed it got updated...

Hmm... maybe a coincidence as there's another "Gary"? 

Yeah... I don't even know. Well, now is just a matter of doing the usual things in an RPG when you enter a town; sell crap, store crap, etc...

Then it's time to get Gary his ride back and go to East Zero. Before entering the town, they managed to pick up an "Old Coin"... it doesn't do much besides being a way to skip turns by using it in battles.

After a little trip to the "Item Assembly" area, it's off for my buying and selling! Then the team is now rolling out to head towards Beldaire. Encountered some "Blueberry Army" Jeeps that look like the American-made Humvee [military version].

Selected a picture of one that resembles the in-game version.

They weren't that tough, so it was rather easy to handle them. There were only two of them, though.

Crossed a rather small bridge and used the Mine Detector to find an AK-47 hidden around the area, then continue travelling to Beldaire. Once there, the team then talks to McKinley for some town info before doing the ol' "buyin', sellin' and looting".

After that I've decided to modify the "Wiesel 1A1" by changing the mounting of the tank, and now it will use the missile pod instead of the tank gun. The "Hanomag" now gets a new tank gun for more firepower.

The team then made a quick stop to the Hunter's Office for some Outlaw info. Three Outlaws; the Bomber Prince, Tankasaurus and the Commander of the Blueberry Army; Colonel Blueberry.

Then they stopped by to see a fellow old man near the Beldaire Mansion. Seems to be a "Master", an NPC in the game that helps you to learn new skills and also lets you 'forget' skills that you don't want anymore. Each character can have up to six skills at a time only.

After some quick learning and forgetting, it's time to head in the Beldaire Mansion's "basement". Went to see some the "trophy room", which is Rosa's vehicle collection. Quite a collection... you got such classics as the KV-2, IS-3 and the infamous Tiger...

There are also three empty vehicle slots. One is owned by Rosa's little brother Carl which holds his personal vehicle the "Panther".

"Panzer V" Panther, G series.

Rosa's personal vehicle is the "Konigstiger", which if you are unfamiliar it's actually one of the many names the Tiger II had... which means "Royal Tiger".

"Panzer VI" Tiger II, with the "Henschel" turret.

As for the last slot, there is no description when activated... but I know what it is used for, just that it ain't right to spoil it to ya.

After that little tour, it's time to head inside Beldaire Mansion. There, we find their butler Sebastian at the entrance of the giant house. Then it's time for my favorite part: finding hidden stashes of "pocket money" of 1000Gs behind each painting that gives you the cash. There were three [if I'm not wrong] paintings that gives you the cash, up to 3000Gs.

Quite a lot of free goodies from this place... although some are quite useless and questionable like "rabbit tails".

Wheew... only one part of the playthrough, but already wrote this much! Meh, this ain't a test with word limits, so I don't really care... even though in the last post I've said that I'll hold back on the amount I type down.

Well, to late to backtrack on it now... and that'll be all for today's post, too. Come back tomorrow for another part of Metal Saga Adventures!

-Panzer Fist- 

The Alien