Very quick update,
No Metal Saga Adventures post for today, it's very late here [4:13 AM] and the internet's down for almost the whole day... only came back on at 12:50 AM and the reason is that our modem broke.
I woke up at 4 AM plus for whatever reason, probably because I slept at 8 PM plus earlier today... and not wanting to leave ya hanging, I decided to at least put this up.
So yeah, there you go. I'm gonna go off now... can't stay up this late or everyone's gonna get mad.
-Panzer Fist-
Friday, May 19, 2017
Thursday, May 18, 2017
Metal Saga Adventures 4
Time for today's "Metal Saga Adventures" post.
In the last playthrough, the Hunter [Gary] got tag-teamed by the enemies and is now dead. Kiriya is left alone but managed to recruit a fellow dog party member... and they both continued to explore the whole BioGenetics Lab. Time to continue from where we left off yesterday...
So right after the rest of the crew [with a dead party member, of course] left the BioGenetics Lab and eavesdropped on Connie and Clive's conversation, Kiriya quickly head towards his vehicle and gets ready to head towards Junkyard via teleportation... but remotely sends Gary's "Wiesel 1A1" there first before doing so.
Once in town, Kiriya goes towards the "Scrap Shop" to trade-in broken armor. [or in-game terms, 'protectors'] But first, he has to remove the broken ones he has on him... and the one on Gary.
I don't know about you, but removing armor off a corpse can be quite... difficult depending on varying 'circumstances'...
Anyways, once that's done, it's time to show everyone you know that you're dead! What could go wrong, right?!
Headed down the town saloon first. Jack seemed to be rather calm about his friend's son being dead. Maybe he knows about the machine Dr. Mortem operates?
Jack 'told' Gary that it would be best if he did not "go home in that condition"... and to not "let Rachel see you like that, either"... makes you think what would happen IF we were to ignore the advice he gave us...
And off we go to see Rachel! She doesn't believe that Gary is dead... but she asking Kiriya whether it was a joke only to get the "three-dot reply" from Bernie. What happened next was quite funny that I had to activate the conversation another time, just 'cause...
Next was Nina, the Hunter's mother... seems quite cruel to let the mom see her son dead, but I wanna see the reactions from the people he knows.
After that was the Hunter's little sister; Emily, which is probably the best reaction I've seen, period.
I won't spoil that part though... just, badass.
Anyways... after all that fooling around, it was time the bring the kid back. Off to Dr. Mortem's place! Again! A lil' jolt and back from the dead, he is!
Went out of the church to check a little something nearby, and indeed it got updated...
Yeah... I don't even know. Well, now is just a matter of doing the usual things in an RPG when you enter a town; sell crap, store crap, etc...
Then it's time to get Gary his ride back and go to East Zero. Before entering the town, they managed to pick up an "Old Coin"... it doesn't do much besides being a way to skip turns by using it in battles.
After a little trip to the "Item Assembly" area, it's off for my buying and selling! Then the team is now rolling out to head towards Beldaire. Encountered some "Blueberry Army" Jeeps that look like the American-made Humvee [military version].
They weren't that tough, so it was rather easy to handle them. There were only two of them, though.
Crossed a rather small bridge and used the Mine Detector to find an AK-47 hidden around the area, then continue travelling to Beldaire. Once there, the team then talks to McKinley for some town info before doing the ol' "buyin', sellin' and looting".
After that I've decided to modify the "Wiesel 1A1" by changing the mounting of the tank, and now it will use the missile pod instead of the tank gun. The "Hanomag" now gets a new tank gun for more firepower.
The team then made a quick stop to the Hunter's Office for some Outlaw info. Three Outlaws; the Bomber Prince, Tankasaurus and the Commander of the Blueberry Army; Colonel Blueberry.
Then they stopped by to see a fellow old man near the Beldaire Mansion. Seems to be a "Master", an NPC in the game that helps you to learn new skills and also lets you 'forget' skills that you don't want anymore. Each character can have up to six skills at a time only.
After some quick learning and forgetting, it's time to head in the Beldaire Mansion's "basement". Went to see some the "trophy room", which is Rosa's vehicle collection. Quite a collection... you got such classics as the KV-2, IS-3 and the infamous Tiger...
There are also three empty vehicle slots. One is owned by Rosa's little brother Carl which holds his personal vehicle the "Panther".
Rosa's personal vehicle is the "Konigstiger", which if you are unfamiliar it's actually one of the many names the Tiger II had... which means "Royal Tiger".
As for the last slot, there is no description when activated... but I know what it is used for, just that it ain't right to spoil it to ya.
After that little tour, it's time to head inside Beldaire Mansion. There, we find their butler Sebastian at the entrance of the giant house. Then it's time for my favorite part: finding hidden stashes of "pocket money" of 1000Gs behind each painting that gives you the cash. There were three [if I'm not wrong] paintings that gives you the cash, up to 3000Gs.
Quite a lot of free goodies from this place... although some are quite useless and questionable like "rabbit tails".
Wheew... only one part of the playthrough, but already wrote this much! Meh, this ain't a test with word limits, so I don't really care... even though in the last post I've said that I'll hold back on the amount I type down.
Well, to late to backtrack on it now... and that'll be all for today's post, too. Come back tomorrow for another part of Metal Saga Adventures!
-Panzer Fist-
In the last playthrough, the Hunter [Gary] got tag-teamed by the enemies and is now dead. Kiriya is left alone but managed to recruit a fellow dog party member... and they both continued to explore the whole BioGenetics Lab. Time to continue from where we left off yesterday...
So right after the rest of the crew [with a dead party member, of course] left the BioGenetics Lab and eavesdropped on Connie and Clive's conversation, Kiriya quickly head towards his vehicle and gets ready to head towards Junkyard via teleportation... but remotely sends Gary's "Wiesel 1A1" there first before doing so.
Once in town, Kiriya goes towards the "Scrap Shop" to trade-in broken armor. [or in-game terms, 'protectors'] But first, he has to remove the broken ones he has on him... and the one on Gary.
![]() |
Protector removed. |
I don't know about you, but removing armor off a corpse can be quite... difficult depending on varying 'circumstances'...
Anyways, once that's done, it's time to show everyone you know that you're dead! What could go wrong, right?!
Headed down the town saloon first. Jack seemed to be rather calm about his friend's son being dead. Maybe he knows about the machine Dr. Mortem operates?
Jack 'told' Gary that it would be best if he did not "go home in that condition"... and to not "let Rachel see you like that, either"... makes you think what would happen IF we were to ignore the advice he gave us...
![]() |
Tempting to do what he asked you NOT to... |
And off we go to see Rachel! She doesn't believe that Gary is dead... but she asking Kiriya whether it was a joke only to get the "three-dot reply" from Bernie. What happened next was quite funny that I had to activate the conversation another time, just 'cause...
Next was Nina, the Hunter's mother... seems quite cruel to let the mom see her son dead, but I wanna see the reactions from the people he knows.
After that was the Hunter's little sister; Emily, which is probably the best reaction I've seen, period.
I won't spoil that part though... just, badass.
Anyways... after all that fooling around, it was time the bring the kid back. Off to Dr. Mortem's place! Again! A lil' jolt and back from the dead, he is!
![]() |
"This will sting a little!" |
Went out of the church to check a little something nearby, and indeed it got updated...
![]() |
Hmm... maybe a coincidence as there's another "Gary"? |
Yeah... I don't even know. Well, now is just a matter of doing the usual things in an RPG when you enter a town; sell crap, store crap, etc...
Then it's time to get Gary his ride back and go to East Zero. Before entering the town, they managed to pick up an "Old Coin"... it doesn't do much besides being a way to skip turns by using it in battles.
After a little trip to the "Item Assembly" area, it's off for my buying and selling! Then the team is now rolling out to head towards Beldaire. Encountered some "Blueberry Army" Jeeps that look like the American-made Humvee [military version].
![]() |
Selected a picture of one that resembles the in-game version. |
They weren't that tough, so it was rather easy to handle them. There were only two of them, though.
Crossed a rather small bridge and used the Mine Detector to find an AK-47 hidden around the area, then continue travelling to Beldaire. Once there, the team then talks to McKinley for some town info before doing the ol' "buyin', sellin' and looting".
After that I've decided to modify the "Wiesel 1A1" by changing the mounting of the tank, and now it will use the missile pod instead of the tank gun. The "Hanomag" now gets a new tank gun for more firepower.
The team then made a quick stop to the Hunter's Office for some Outlaw info. Three Outlaws; the Bomber Prince, Tankasaurus and the Commander of the Blueberry Army; Colonel Blueberry.
Then they stopped by to see a fellow old man near the Beldaire Mansion. Seems to be a "Master", an NPC in the game that helps you to learn new skills and also lets you 'forget' skills that you don't want anymore. Each character can have up to six skills at a time only.
After some quick learning and forgetting, it's time to head in the Beldaire Mansion's "basement". Went to see some the "trophy room", which is Rosa's vehicle collection. Quite a collection... you got such classics as the KV-2, IS-3 and the infamous Tiger...
There are also three empty vehicle slots. One is owned by Rosa's little brother Carl which holds his personal vehicle the "Panther".
![]() |
"Panzer V" Panther, G series. |
Rosa's personal vehicle is the "Konigstiger", which if you are unfamiliar it's actually one of the many names the Tiger II had... which means "Royal Tiger".
![]() |
"Panzer VI" Tiger II, with the "Henschel" turret. |
As for the last slot, there is no description when activated... but I know what it is used for, just that it ain't right to spoil it to ya.
After that little tour, it's time to head inside Beldaire Mansion. There, we find their butler Sebastian at the entrance of the giant house. Then it's time for my favorite part: finding hidden stashes of "pocket money" of 1000Gs behind each painting that gives you the cash. There were three [if I'm not wrong] paintings that gives you the cash, up to 3000Gs.
Quite a lot of free goodies from this place... although some are quite useless and questionable like "rabbit tails".
Wheew... only one part of the playthrough, but already wrote this much! Meh, this ain't a test with word limits, so I don't really care... even though in the last post I've said that I'll hold back on the amount I type down.
Well, to late to backtrack on it now... and that'll be all for today's post, too. Come back tomorrow for another part of Metal Saga Adventures!
-Panzer Fist-
Wednesday, May 17, 2017
An Old Series, Returned - Metal Saga Adventures 3
It's been about a year already since the last Metal Saga Adventures post...
Yep, that long. Anyways...
This post will be the same as the last one on March 6th 2016, as in there will be two videos as there wasn't a lot of pictures taken... only two this time, one from each video part... which even worse as it's less than the last Metal Saga Adventures post compared to this one.
Well... without anymore details to spare, let's get on with the videos.
After getting the tank gun for the Mosquito tankette, we head west for East Zero. The duo encountered some pesky 'dragonflies', wasps with large-caliber guns and other monstrosities... and managed to score an old World War II weapon near the river, the PPSH 41... before getting ambushed by three Misery Makers.
Those 'trucks' are based off the real world M270 MLRS [or Multiple Launch Rocket System] made in the 1980's. It has many different names and designations from the different countries it's been used in.
Here's a picture on how it looks like...
And this one is an x-ray diagram on the vehicle.
Now, getting back on track...
After that whole ordeal with the troublesome trucks, the duo pressed onwards to East Zero. Encountered some punks, but not too difficult to handle.
Eventually, they made it to the town. Did the usual resupply n' replenish, bought and sold some stuff and teleported to Newfolk for some quick paint-jobs for the tanks... then even teleported back to the Junkyard for a quick repair from Nina and stored some stuff at the local storage.
After that the team teleported back to Newfolk [again] to deal with a certain Outlaw near that area...
And now there's the fifth part of the whole playthrough...
Once the duo arrived at Newfolk, I didn't waste anymore time and quickly tried to find the second Outlaw in the game: Bugsy. Didn't take long to stumble upon the large automated Yellow Volkswagen, also didn't take that long to turn it into scrap metal.
Just like Junk Heap, it also drops junk that can only be obtained through defeating Outlaws. Here's a screenie of the post-battle stat screen.
After that mess, the team went back to Junk Mountain to store some stuff and fix up the vehicles before moving back to East Zero. Went for a little exploring at the train station before setting out for a little more cash from killing punks and eventually heading towards an old mysterious building...
"BioGenetics Lab"... time to see what we can find in there...
Once inside, they found Connie and Clive talking about the building the're in before checking it out. Got into some trouble with the first encounter in the lab, specifically the damn Grenade Turrets... as Kiriya nearly kicked the bucket from their attacks.
There's a brightly-colored red door at the end of the corridor, but locked... so the team went down one floor for further explorations. Pretty much same enemies, but then they found a room which looks like a recreational area or a library with a flight of stairs leading up one floor... but ignored it and continued to explore the other rooms.
There was one more unexplored room, and this one had a flight of stair leading down one level. I decided to go down this one...
...and going down there leads to a sudden attack from a group of three green slimes and a Grenade Turret.
I find it funny how a creature with three "arms" can miss quite a lot... Gary almost died, and also almost killed the other two slimes before they managed to escape. Lucky bastards...
After the fight, the team continued with the exploration. Another red door... and locked, again. Only one other door in this room, now...
It looks like what seems to be a server room. Large black towers, but the consoles can't be interacted with. It seems to have a door at the other end of the room, though. Now this is definitely a security room... lots of monitors of all the cameras in the building, and two red lights on the console. They can be interacted, this time.
Pressed them both... I assume it would open both of the red doors Gary previously seen.
Decided to explore the first red door on this floor, before 'battle: round two!' started at the area where the previous fight occured. This time we got two instead of three slimes and a new monster: dogs with bazooka launchers strapped to their backs. This time, they concentrate all their attacks on one character: Gary.
Things didn't end well with him... A.K.A DEAD.
Didn't know why I still stayed to fight them even though severely outnumbered, maybe wanted to take revenge...
Left with only 9 HP before decided to make a break for it... rammed the wall while fleeing and now left with 3 HP...
Wanted to leave as it's getting real dangerous now, but also wanted to get what we came here for...
Thankfully, the area past the red door has a vending machine! Bought some healing items and a protector 'cause both of Gary and Kiriya's ones were broken... then it's off to the other red door.
Picked up some parts that I knew were around, fought some nuisances and continued past one of the doors for the real prize in the BioGenetics Lab: Dogs!
At first I wanted to pick my usual go-to man's best friend, "Shiba" the 'Shiba Inu' breed which is the active/aggressive dog class, but decided to pick "Bernie" the 'St. Bernard' which is the passive/support dog class... which is coincidentally a 'medic dog'.
Now with at least with another party member in the team, Kiriya can feel much safer exploring the rest of the building... which is only the last top floor. Usual stuff goes down; finding items and fighting enemies, and Bernie seems to be holding up well... aside from being afraid most of the time and Kiriya almost dying... again.
With the whole building explored, it was time to leave. During the team's exit from the building, Connie and Clive made another appearance again. They also knew about the dogs in the lab, but mostly aren't interested in doing anything about them as they "don't have time to raise them and clean up puppy messes", as Connie said before "moving to their next destination"... wherever that is.
I have no idea why I took this screenshot, as all this stuff has been around since last year March... but whatever, here it is.
And that's all for this particular post! Maaan, I wrote quite a bunch for this post... I guess I forgot how to do the Metal Saga Adventures posts... looks like I gotta hold back starting the next one.
Well that's all for today. Next Metal Saga Adventures part tomorrow, so see you then...
-Panzer Fist-
Yep, that long. Anyways...
This post will be the same as the last one on March 6th 2016, as in there will be two videos as there wasn't a lot of pictures taken... only two this time, one from each video part... which even worse as it's less than the last Metal Saga Adventures post compared to this one.
Well... without anymore details to spare, let's get on with the videos.
After getting the tank gun for the Mosquito tankette, we head west for East Zero. The duo encountered some pesky 'dragonflies', wasps with large-caliber guns and other monstrosities... and managed to score an old World War II weapon near the river, the PPSH 41... before getting ambushed by three Misery Makers.
Those 'trucks' are based off the real world M270 MLRS [or Multiple Launch Rocket System] made in the 1980's. It has many different names and designations from the different countries it's been used in.
Here's a picture on how it looks like...
![]() |
The ol' American 'Olive Drab' paint and star... |
And this one is an x-ray diagram on the vehicle.
![]() |
X-ray diagram of the MLRS. |
Now, getting back on track...
After that whole ordeal with the troublesome trucks, the duo pressed onwards to East Zero. Encountered some punks, but not too difficult to handle.
Eventually, they made it to the town. Did the usual resupply n' replenish, bought and sold some stuff and teleported to Newfolk for some quick paint-jobs for the tanks... then even teleported back to the Junkyard for a quick repair from Nina and stored some stuff at the local storage.
After that the team teleported back to Newfolk [again] to deal with a certain Outlaw near that area...
And now there's the fifth part of the whole playthrough...
Once the duo arrived at Newfolk, I didn't waste anymore time and quickly tried to find the second Outlaw in the game: Bugsy. Didn't take long to stumble upon the large automated Yellow Volkswagen, also didn't take that long to turn it into scrap metal.
Just like Junk Heap, it also drops junk that can only be obtained through defeating Outlaws. Here's a screenie of the post-battle stat screen.
![]() |
Drops Special Junk, just like Junk Heap. |
After that mess, the team went back to Junk Mountain to store some stuff and fix up the vehicles before moving back to East Zero. Went for a little exploring at the train station before setting out for a little more cash from killing punks and eventually heading towards an old mysterious building...
"BioGenetics Lab"... time to see what we can find in there...
Once inside, they found Connie and Clive talking about the building the're in before checking it out. Got into some trouble with the first encounter in the lab, specifically the damn Grenade Turrets... as Kiriya nearly kicked the bucket from their attacks.
There's a brightly-colored red door at the end of the corridor, but locked... so the team went down one floor for further explorations. Pretty much same enemies, but then they found a room which looks like a recreational area or a library with a flight of stairs leading up one floor... but ignored it and continued to explore the other rooms.
There was one more unexplored room, and this one had a flight of stair leading down one level. I decided to go down this one...
...and going down there leads to a sudden attack from a group of three green slimes and a Grenade Turret.
I find it funny how a creature with three "arms" can miss quite a lot... Gary almost died, and also almost killed the other two slimes before they managed to escape. Lucky bastards...
After the fight, the team continued with the exploration. Another red door... and locked, again. Only one other door in this room, now...
It looks like what seems to be a server room. Large black towers, but the consoles can't be interacted with. It seems to have a door at the other end of the room, though. Now this is definitely a security room... lots of monitors of all the cameras in the building, and two red lights on the console. They can be interacted, this time.
Pressed them both... I assume it would open both of the red doors Gary previously seen.
Decided to explore the first red door on this floor, before 'battle: round two!' started at the area where the previous fight occured. This time we got two instead of three slimes and a new monster: dogs with bazooka launchers strapped to their backs. This time, they concentrate all their attacks on one character: Gary.
Things didn't end well with him... A.K.A DEAD.
Didn't know why I still stayed to fight them even though severely outnumbered, maybe wanted to take revenge...
Left with only 9 HP before decided to make a break for it... rammed the wall while fleeing and now left with 3 HP...
Wanted to leave as it's getting real dangerous now, but also wanted to get what we came here for...
Thankfully, the area past the red door has a vending machine! Bought some healing items and a protector 'cause both of Gary and Kiriya's ones were broken... then it's off to the other red door.
Picked up some parts that I knew were around, fought some nuisances and continued past one of the doors for the real prize in the BioGenetics Lab: Dogs!
At first I wanted to pick my usual go-to man's best friend, "Shiba" the 'Shiba Inu' breed which is the active/aggressive dog class, but decided to pick "Bernie" the 'St. Bernard' which is the passive/support dog class... which is coincidentally a 'medic dog'.
Now with at least with another party member in the team, Kiriya can feel much safer exploring the rest of the building... which is only the last top floor. Usual stuff goes down; finding items and fighting enemies, and Bernie seems to be holding up well... aside from being afraid most of the time and Kiriya almost dying... again.
With the whole building explored, it was time to leave. During the team's exit from the building, Connie and Clive made another appearance again. They also knew about the dogs in the lab, but mostly aren't interested in doing anything about them as they "don't have time to raise them and clean up puppy messes", as Connie said before "moving to their next destination"... wherever that is.
I have no idea why I took this screenshot, as all this stuff has been around since last year March... but whatever, here it is.
![]() |
Gary's in a "standing" coffin, and Bernie's the highest in level... |
And that's all for this particular post! Maaan, I wrote quite a bunch for this post... I guess I forgot how to do the Metal Saga Adventures posts... looks like I gotta hold back starting the next one.
Well that's all for today. Next Metal Saga Adventures part tomorrow, so see you then...
-Panzer Fist-
Tuesday, May 16, 2017
"Defender Of The Motherland"
And finally, they are done. On with the post!
So, what will today's tank post be on? Well, it's a very "reputable" tank in the game... and it's sorta of a newcomer. Have you guessed it yet?
Well, I present to you the tank for today... the Tier VIII [or 8] Premium Soviet Heavy Tank; the Object 252U.
Yea... another Russian Tank. But it's slightly different than the AMX M4 49 and the T26E5, 'cause it's "Nation Skin" version actually has a slightly different model... in the form of missing front and back "track guards".
The AMX M4 49 has no change whatsoever, the T26E5 has different "clutter" locations [the extra junk like spades and ropes] between the normal and "Nation Skin" version and the Russian tank is the only one with both different clutter locations and slightly tweaked model... seems fair. Not biased at all...
Not only does it looks extremely ugly without the track guards, but it actually makes it easier for people to estimate where to shoot you at the sides as they are more exposed.
But enough with the mini rant... time for some replays...
That last tank chase, though... shoulda just capped... well, time for the next one, then. Had to fight an Object 252U 'Defender' in it.
Flanking maneuvers activate, indeed. they don't know what hit 'em... until they knew and fight back, that is. The last one has a Defender on my side of team, instead... and managed to snag quite an amount of kills, too.
Dat brain-fart moment when fighting the Type 58, though...
When this first rolled out for purchase, it was madness. I don't know if it's the massive amounts of players or the latest update that caused a server-wide "crash-to-desktop" thing, but it was really bad.
Many players while in the battles just stopped moving and got free-killed... some managed to come back on if they're fast enough. There was also a battle that had tons of players from one clan only! It was nearly two-thirds [or 2/3] of both teams, combining to a total of 4/6 of the players are of one clan.
The crashes only happen twice to me and it only lasted for a day. But the first game I had in the Object 252U had quite a lot of the enemy team players crashing and gave us the chance for a clean sweep of the remainders... I also ended up getting an Ace Tanker Mastery in that battle.
So, what do I think about this tank? Well, it's certainly an easy tank to control and do good in, but don't expect it to be the 'overpowered unstoppable beast' you'd think it'll be.
Let's go over the pros of this tank: Thick and angled frontal armor makes bouncing shots a breeze, it also has a powerful gun that has plentiful penetration and chunky damage, 225 penetration and 440 damage. It has really tiny cupolas that you really have to take time to aim in order to hit, too.
Now for the cons: Pre-angled frontal armor means it'll be weaker when angled wrongly, and the gun takes quite some time to aim and load... over three seconds of aim time and about roughly 13+ seconds for reloads. Plus, the gun's accuracy is horrible... not recommended for long-ranged shots.
But that's not all! The lower frontal plate may be thick, but it is HUGE, making it an easy weakspot. The driver can easily be killed by splashing High Explosive and possible to penetrate the driver's hatch if your tank is higher than the Object 252U. The cupola with the Dushka machinegun is actually an easy way to kill the loader/gunner.
Then there's the low view range of only 350 meters and the rather thin lower unangled side armor that is very easy to shoot through. Can still side-scrape, though. It's also rather slow. Thin sides and back armor makes the Object 252U rather vulnerable to Artillery, similar to the AMX M4 49.
Plus, with how tough this tank is, players normally just load Premium Shells nowadays when encountering one of these.
So overall, it's the typical brawling tank suited for close-range encounters and face-hugging...
Not a bad tank, but I prefer my tank guns to be accurate like the Lowe or the AMX M4 49. Means nothing if you can hit where you're aiming.
Well, I guess that's all for this post. Took quite a long time typing down the content for this post, so I think this should do. Got stuff to prepare for tomorrow's post still, and it's already 1:20 AM here. So catch y'all in the next post, then...
-Panzer Fist-
So, what will today's tank post be on? Well, it's a very "reputable" tank in the game... and it's sorta of a newcomer. Have you guessed it yet?
Well, I present to you the tank for today... the Tier VIII [or 8] Premium Soviet Heavy Tank; the Object 252U.
![]() |
Do YOU think it's overpowered? |
Yea... another Russian Tank. But it's slightly different than the AMX M4 49 and the T26E5, 'cause it's "Nation Skin" version actually has a slightly different model... in the form of missing front and back "track guards".
![]() |
It actually makes it look 10X worse... with the custom skin and different model combined. |
The AMX M4 49 has no change whatsoever, the T26E5 has different "clutter" locations [the extra junk like spades and ropes] between the normal and "Nation Skin" version and the Russian tank is the only one with both different clutter locations and slightly tweaked model... seems fair. Not biased at all...
Not only does it looks extremely ugly without the track guards, but it actually makes it easier for people to estimate where to shoot you at the sides as they are more exposed.
But enough with the mini rant... time for some replays...
That last tank chase, though... shoulda just capped... well, time for the next one, then. Had to fight an Object 252U 'Defender' in it.
Flanking maneuvers activate, indeed. they don't know what hit 'em... until they knew and fight back, that is. The last one has a Defender on my side of team, instead... and managed to snag quite an amount of kills, too.
Dat brain-fart moment when fighting the Type 58, though...
When this first rolled out for purchase, it was madness. I don't know if it's the massive amounts of players or the latest update that caused a server-wide "crash-to-desktop" thing, but it was really bad.
Many players while in the battles just stopped moving and got free-killed... some managed to come back on if they're fast enough. There was also a battle that had tons of players from one clan only! It was nearly two-thirds [or 2/3] of both teams, combining to a total of 4/6 of the players are of one clan.
The crashes only happen twice to me and it only lasted for a day. But the first game I had in the Object 252U had quite a lot of the enemy team players crashing and gave us the chance for a clean sweep of the remainders... I also ended up getting an Ace Tanker Mastery in that battle.
![]() |
It was like target practice... |
So, what do I think about this tank? Well, it's certainly an easy tank to control and do good in, but don't expect it to be the 'overpowered unstoppable beast' you'd think it'll be.
Let's go over the pros of this tank: Thick and angled frontal armor makes bouncing shots a breeze, it also has a powerful gun that has plentiful penetration and chunky damage, 225 penetration and 440 damage. It has really tiny cupolas that you really have to take time to aim in order to hit, too.
Now for the cons: Pre-angled frontal armor means it'll be weaker when angled wrongly, and the gun takes quite some time to aim and load... over three seconds of aim time and about roughly 13+ seconds for reloads. Plus, the gun's accuracy is horrible... not recommended for long-ranged shots.
But that's not all! The lower frontal plate may be thick, but it is HUGE, making it an easy weakspot. The driver can easily be killed by splashing High Explosive and possible to penetrate the driver's hatch if your tank is higher than the Object 252U. The cupola with the Dushka machinegun is actually an easy way to kill the loader/gunner.
Then there's the low view range of only 350 meters and the rather thin lower unangled side armor that is very easy to shoot through. Can still side-scrape, though. It's also rather slow. Thin sides and back armor makes the Object 252U rather vulnerable to Artillery, similar to the AMX M4 49.
Plus, with how tough this tank is, players normally just load Premium Shells nowadays when encountering one of these.
So overall, it's the typical brawling tank suited for close-range encounters and face-hugging...
Not a bad tank, but I prefer my tank guns to be accurate like the Lowe or the AMX M4 49. Means nothing if you can hit where you're aiming.
Well, I guess that's all for this post. Took quite a long time typing down the content for this post, so I think this should do. Got stuff to prepare for tomorrow's post still, and it's already 1:20 AM here. So catch y'all in the next post, then...
-Panzer Fist-
Upcoming World Of Tanks Post
Just a lil' heads-up,
The World Of Tanks videos are being uploaded to YouTube as of typing this. Only got three instead of four as it was a 9.18 replay.
So yeah... the actual post will be up, but will take like another few hours before you guys get to see it... y'know, typing down posts and shizz. So stay tuned.
-Panzer Fist-
Monday, May 15, 2017
Gone, But Back Again [With a 'Twist']
Wheew... it's been about five weeks already.
Yup, that long. What have I've been doing during that time? Busy with overwhelming work and taking breaks by playing games during the after-hours... overall, pretty usual stuff.
But this time, things are gonna be slightly different... so pay attention. In the course of next two weeks [this week included, till the end of next week] I'll be rapidly putting up videos to clear my hard drive space.
The videos have been sitting here for far to long, and it's also preparation for something important somewhere next week. Let's see here... I got four World Of Tanks videos that have yet to be uploaded, then there's the whole slew of Metal Saga videos at my disposal. Remember that one?
I have about 30 to 40 videos, each at roughly 30 minutes. Yeeeaaahhhh......
The first thing to clear is obviously the World Of Tanks replays. Only four of them so it shouldn't be that tough. I can probably get it up at either Tuesday of Wednesday, depending on things around here.
For the Metal Saga parts, I'll have to decide how much I want to put in each "Metal Saga Adventures" post... and also how much parts I want to upload to YouTube for this two weeks.
I'm also thinking about putting up some other videos like 7 Days To Die or something like that... but planning to shift any zombie themed stuff to "T932's Dead Frontier Blog", as it's currently lacking any posts... 'cause y'know, Dead Frontier's starting to get even more stale with all the cash-grabbing updates only.
I'd rather talk about that on my Dead Frontier Blog instead of here, though.
Anyways, work's been lessening and I that's why I wanted to do this little plan that I've thought up. Rather interested with how this goes, as I really want to get my hands on the "Metal Saga Adventures" posts again.
As for playing the game... well, I still have a lot of leftover material to work with, so it can be put on-hold till I'm like 3 to 5 parts left... and that's gonna be awhile...
No joke though. It's gonna take quite some time before I get to play Metal Saga again...
Those Metal Saga parts have been sitting in the ol' hard drive for more than a year, so they must go before September rolls around.
And to everyone out there that were waiting for an update to the "T932's Dead Frontier Blog", there will be a post up there on Tuesday... will be even later if I plan to post the upcoming World Of Tanks batch on that day.
So, that's been quite a post. Plans, old stuff and more... here's hoping everything will pull through. And with that, I will be taking my leave now as it's already 2:50 AM here... see ya'll soon.
-Panzer Fist-
Yup, that long. What have I've been doing during that time? Busy with overwhelming work and taking breaks by playing games during the after-hours... overall, pretty usual stuff.
But this time, things are gonna be slightly different... so pay attention. In the course of next two weeks [this week included, till the end of next week] I'll be rapidly putting up videos to clear my hard drive space.
The videos have been sitting here for far to long, and it's also preparation for something important somewhere next week. Let's see here... I got four World Of Tanks videos that have yet to be uploaded, then there's the whole slew of Metal Saga videos at my disposal. Remember that one?
![]() |
A small refresher of what it is... |
I have about 30 to 40 videos, each at roughly 30 minutes. Yeeeaaahhhh......
The first thing to clear is obviously the World Of Tanks replays. Only four of them so it shouldn't be that tough. I can probably get it up at either Tuesday of Wednesday, depending on things around here.
For the Metal Saga parts, I'll have to decide how much I want to put in each "Metal Saga Adventures" post... and also how much parts I want to upload to YouTube for this two weeks.
I'm also thinking about putting up some other videos like 7 Days To Die or something like that... but planning to shift any zombie themed stuff to "T932's Dead Frontier Blog", as it's currently lacking any posts... 'cause y'know, Dead Frontier's starting to get even more stale with all the cash-grabbing updates only.
I'd rather talk about that on my Dead Frontier Blog instead of here, though.
Anyways, work's been lessening and I that's why I wanted to do this little plan that I've thought up. Rather interested with how this goes, as I really want to get my hands on the "Metal Saga Adventures" posts again.
As for playing the game... well, I still have a lot of leftover material to work with, so it can be put on-hold till I'm like 3 to 5 parts left... and that's gonna be awhile...
No joke though. It's gonna take quite some time before I get to play Metal Saga again...
Those Metal Saga parts have been sitting in the ol' hard drive for more than a year, so they must go before September rolls around.
And to everyone out there that were waiting for an update to the "T932's Dead Frontier Blog", there will be a post up there on Tuesday... will be even later if I plan to post the upcoming World Of Tanks batch on that day.
So, that's been quite a post. Plans, old stuff and more... here's hoping everything will pull through. And with that, I will be taking my leave now as it's already 2:50 AM here... see ya'll soon.
-Panzer Fist-
Friday, April 7, 2017
"King Of The Jungle"
And everything's done! Time for the post, now...
Today's video batch will be on one of the oldest Premium Vehicles in the game and the second one I've bought, the Tier XIII [or eight, 8] Premium German Heavy Tank: the Lowe.
Man, this tank and the 112 are beast... One's a close-range brawler with superior angled armor and the other is a side-scraping sniper with heavy mass!
Yes, the Lowe actually is a Superheavy Tank. In-game, it's weight reaches 90 TONS PLUS.
Oh, and "Lowe" is "Lion" in German. Little known fact for you guys out there, hence the title of this post.
And what I said about it is true, too. For example in the video below which shows it's supreme side-scraping ability.
Dat dumb Tier IX Medium Tank and Gold spamming Tier IX Heavy Tank, though...
That's just one of it's strengths. It also has an accurate Tier IX gun, hence it can snipe and even shoot on the move quite reliably at short to medium ranges. The next video showcases these points perfectly.
A wild T29 appears to flank! But fails!
One of the tank's downsides is the relatively thin armor on the sides and the frontal lower glacis plate. But in continuation of the gun's pros, it reloads quite fast; down to 9.8 seconds if done right.
The tank also received a buff to it's engine power, thus making it faster. The next replay shows just the pros and cons stated above.
Bet that annoying M41 Bulldog didn't expect me to turn so quickly and at the right time...
And that's not all. It's ammo capacity is pretty impressive, too... 80 shells. And another con that bugs nearly every Lowe player ever: getting shot in the lower frontal glacis plate almost always leads to engine damage.
Hmph... the 112 gets its ammorack damaged when shot there, and then the Lowe gets engine damage...
The tank will end up move as slow as a Maus when it gets it's engine damaged, so it's almost a necessity to repair it unless your game is about to end soon or when you are relatively safe from enemies.
Anyways, here's the last replay I have on this tank... it has a very high damage blocked by armor statistics, at 2610 blocked.
Sadly, no kills...
But the cons for this tank are not done yet! It has a very lightly armored and quite visible cupola, and the area below the gun manlet is rather flat. The giant size also makes it an easy target for artillery.
But even with all that cons, it's still a very capable tank. Easy to use, master and also kill if not used properly. Many people complained that it's one of the worst Premium Heavy Tank to use, but I disagree.
To me, it's a breeze to use. Compared to the 112, the high penetration and getting engine damage compared to ammorack damage is a big and good trade-off. I even got used to using the Lowe faster than I did in the 112. I guess this tank requires a ton of skill to use if people keep saying that it's shit... even though it's not.
But for the Panzerkampfwagen VII [or Pz.Kpfw VII (or 7)] or "Panzer 7", it was also dubbed as one of the worst Tier X Heavy Tank now... but I can't say for certain as I don't have one. But, I am planning to get it...
...sooner or later, I guess.
It's a modified version of the famed Clan Rewards tank the: the VK 72.01 (K) [or as I call it the "VKK"]
But I guess that's all then. This post was supposed to be done somewhere in March but y'know, Warface and stuff...
I still have another video batch to do before I can play World Of Tanks again, but I can still play other games instead for now... like The Last Stand: Dead Zone which I've played in the past before.
Well, I guess that's it for now. It's taken too many hours to complete this post, so yeah. When's the next one gonna be up? Dunno, but I'll post an update when it's gonna arrive... so see ya, for now.
-Panzer Fist-
Today's video batch will be on one of the oldest Premium Vehicles in the game and the second one I've bought, the Tier XIII [or eight, 8] Premium German Heavy Tank: the Lowe.
![]() |
Believe it or not, it's actually a Superheavy Tank. |
Man, this tank and the 112 are beast... One's a close-range brawler with superior angled armor and the other is a side-scraping sniper with heavy mass!
Yes, the Lowe actually is a Superheavy Tank. In-game, it's weight reaches 90 TONS PLUS.
Oh, and "Lowe" is "Lion" in German. Little known fact for you guys out there, hence the title of this post.
And what I said about it is true, too. For example in the video below which shows it's supreme side-scraping ability.
Dat dumb Tier IX Medium Tank and Gold spamming Tier IX Heavy Tank, though...
That's just one of it's strengths. It also has an accurate Tier IX gun, hence it can snipe and even shoot on the move quite reliably at short to medium ranges. The next video showcases these points perfectly.
A wild T29 appears to flank! But fails!
One of the tank's downsides is the relatively thin armor on the sides and the frontal lower glacis plate. But in continuation of the gun's pros, it reloads quite fast; down to 9.8 seconds if done right.
The tank also received a buff to it's engine power, thus making it faster. The next replay shows just the pros and cons stated above.
Bet that annoying M41 Bulldog didn't expect me to turn so quickly and at the right time...
And that's not all. It's ammo capacity is pretty impressive, too... 80 shells. And another con that bugs nearly every Lowe player ever: getting shot in the lower frontal glacis plate almost always leads to engine damage.
Hmph... the 112 gets its ammorack damaged when shot there, and then the Lowe gets engine damage...
The tank will end up move as slow as a Maus when it gets it's engine damaged, so it's almost a necessity to repair it unless your game is about to end soon or when you are relatively safe from enemies.
Anyways, here's the last replay I have on this tank... it has a very high damage blocked by armor statistics, at 2610 blocked.
Sadly, no kills...
But the cons for this tank are not done yet! It has a very lightly armored and quite visible cupola, and the area below the gun manlet is rather flat. The giant size also makes it an easy target for artillery.
But even with all that cons, it's still a very capable tank. Easy to use, master and also kill if not used properly. Many people complained that it's one of the worst Premium Heavy Tank to use, but I disagree.
To me, it's a breeze to use. Compared to the 112, the high penetration and getting engine damage compared to ammorack damage is a big and good trade-off. I even got used to using the Lowe faster than I did in the 112. I guess this tank requires a ton of skill to use if people keep saying that it's shit... even though it's not.
But for the Panzerkampfwagen VII [or Pz.Kpfw VII (or 7)] or "Panzer 7", it was also dubbed as one of the worst Tier X Heavy Tank now... but I can't say for certain as I don't have one. But, I am planning to get it...
...sooner or later, I guess.
It's a modified version of the famed Clan Rewards tank the: the VK 72.01 (K) [or as I call it the "VKK"]
![]() |
A tank with the E100's gun and performance of a Maus... |
But I guess that's all then. This post was supposed to be done somewhere in March but y'know, Warface and stuff...
I still have another video batch to do before I can play World Of Tanks again, but I can still play other games instead for now... like The Last Stand: Dead Zone which I've played in the past before.
Well, I guess that's it for now. It's taken too many hours to complete this post, so yeah. When's the next one gonna be up? Dunno, but I'll post an update when it's gonna arrive... so see ya, for now.
-Panzer Fist-
Subscribe to:
Posts (Atom)