Thursday, February 27, 2020

A Little Practice Session

A new post!? And it took only three days!!!

waagghh... the sky is falling...

Could've been only two days actually, as my internet modem decides to go kaput riiight on the day I chose to upload the edited video to YouTube... what luck. I could've also uploaded it to YouTube immediately after editing, but the edit was done late at night, and it was already 4AM then...

Yea, yea; excuses. But enough of that! The first gameplay video of Acceleration of SUGURI 2, in the flesh... since I haven't played the game in a long while I figured I should do something easy, like an arcade match with a 'noob-friendly' character.

I wanted to play on Easy difficulty, but since I normally used to play the game on Normal I figured I should get myself normalized back to the old difficulty I played with... normally.


Nanora! One of my favorite characters in 100% Orange Juice, Sora and naturally in this game too!

A lotta rocks... a lotta damage!

Now, Tsih is one of the more easier characters for me to play, alongside Sham and Nanako... her playstyle is more 'direct' and you can usually brute-force your way through just by slinging rocks everywhere!

Random fact about Tsih: she's listed as 28 years old. A big surprise...

I don't usually utilize her stealth ability, but it does comes in handy when fighting against Alte... particularly due to her searchlight.

This gameplay shows how much of a scrub I am; sticking to mostly one attack pattern when it works, pressing wrong buttons resulting in wrong Hypers used and sometimes forgetting to use a mix of physical/beam/melee attacks...

In this game, your Hyper bar/meter gets higher each time you do an attack. So in theory, if you attack with both beam and physical attacks it'll go up faster than just sticking to one side just because it works. Yet I still stick to this habit...

When playing as Tsih, I tend to just sling rocks or bash them when the opponent is close... so I rarely use the beam attacks. Why waste time putting up beams when you can just hurl a lot of rocks?

Though having Hyper stocks faster is an invaluable thing to have...

Now that I have some bearings back, I can finally look into trying out other characters, or even start doing the Story mode for some of them. Perhaps try doing them without dying? I remember only 1cc'ing some characters for either Arcade or Story mode. The rest were done only after a ton of continues or were either played on Easy difficulty.

Oh... and "1cc/1cc'ing" stands for "1 credit clear" or "1 credit clearing"; same term as "no continues" used as your clearing the game in one sitting without seeing that "continue" screen which only appears when you lose.

All the characters' Story mode were done in Normal as to get achievements, but with continues used. Some of the characters in Arcade mode were completed in Easy difficulty, if I remember.

Well, now I gotta make a choice then... perhaps I will do all the character's Arcade mode first since I've already started things off from that mode.

I tried a different approach when it comes to the video edit, and tried to add some flavor text at certain times. Not sure if its good or bad, but I wanna experiment with things and see what works for me. So far it seems okay as it's not that intrusive. I won't do panning/zooming shots or inserting extra sounds/pictures as that'll be too distracting. Maybe the end/ranking scene could be cut off?

Well... whatever it is, I have some planning to do for the next Acceleration of SUGURI 2 video.

I guess it's time to get a little serious with things now, eh?

-Panzer Fist-

Monday, February 24, 2020

Old stuff, new Ideas

Hey, look... it didn't take me more than a month before a new post arrives!

...even though I could've made and posted this 1-2 days ago...

A new game post, and that game is Acceleration of  SUGURI 2.

AoS2 Logo.

Technically not *new*, as I played this back in July/August of 2019. Last year was the moment where I started playing a bunch of games from Orange_Juice... they've made a lot of really interesting games, and I never thought I would play a bullet-hell or even shoot 'em up games in my life!

A small indie game company...

Not my first foray into 'bullet-hell, shoot 'em up type fighting' games, as that honor goes to its predecessor; which is Sora. Before I go run my mouth about the game, I might as well show the gameplay test first...


This video is an old replay from when I first started playing the game back in July/August 2019. Not sure how my skills would fare now...

The game ran into problems when trying to record some game footage. The first problem was the need to use another recording software, as the one I usually use doesn't work with this game. The second was screen resolution issues; the game will run slightly slower than usual when recording, but changing it to 1280 x 720 instead of using 1920 x 1080 fixes that.

Anyways, back on track; Acceleration of SUGURI 2. A really fast-paced fighting/shooting game, kinda like a bullet-hell game but with some interesting game mechanics. For starters, you can dodge (or more specifically negate damage) incoming projectiles by dashing through them, but only works for non-physical projectiles, like laser beams... so anything like a missile is out of the question.

Dashing would also produce a 'rainbow ring' like effect which also has a purpose; any projectile that passes through those rings will give you additional power for your 'Hyper' bar and also heals any lost health... but only limited to the red portions only.

'Hyper' is like a 'Super Power' type of thing that you'll usually see in fighting games, and you can have up to 3 of them total. Can be combined with various attacks to produce a different type of Hyper. There's also the 'Accel Hyper' which is the ultimate move that uses 3 Hyper slots.

You can utilize shields in the game, but I generally don't use them. They'll only take half of a Hyper slot, though. Very useful for blocking incoming fire, and also to cancel out other player's Hypers.

Plenty of characters to choose from, each with their own playstyle. They're from the SUGURI and Sora universes.

A really fun game; very fast-paced but also hectic. I find the game to be easier than the predecessor (Sora), but that's probably due to the balances placed as this is a game with online capabilities... while the other is solely a singleplayer game.

This is the most recent game entry in the SUGURI universe, so its the most updated version when it  comes to this type of gameplay. I'm slowly making my way through the games, though... so I'll be at a point where I reached the first game made with the same gameplay. Probably should've started with the older games first, but whatever...

My first exposure to Orange_Juice's games was through 100% Orange Juice, which I also started playing last year January... but I knew about the game waaay back in 2013 from looking up game background music (BGM) and original soundtracks (OSTs).

I won't go into the backstories of the other games and my history with them here... as that'll be in their own separate posts. Yup... planning to do the rest down the line, too. There's quite a collection of games to go through, but its not that many.

For now we'll be starting things off from this game. I haven't played the game after some time... so my skills might be worse than before! Well, not that they were great before anyways... always played like a scrub...

I'll try to get my bearings back into this game soon. So the next video would be my first gameplay after not playing for some time... I just hope I don't suck too much...

-Panzer Fist-
The Alien